22 Aug 2013 - 25 Aug 2013
Status COMPLETED (0)
The crew behind CSPromod has been fairly active, releasing updates and giving interviews to different community websites, making sure that CSPromod doesn't slip into obscurity. The newest updates have been given a warm welcome especially by some Counter Strike 1.6 fans.
ESPlanet.net has asked different community figures, from professionals to commentators to managers, what they make of CSPromod's chances as a competitive title. This is what they answered.
I haven't been playing it for a very long time so I don't know really. But from what I have seen at YouTube etc it looks like a kinda bad version of 1.6, I would rather go back to 1.6 instead of CSP sadly.. I also don't think they have the funding to update it frequently and I can't really see why the sponsors/tournament organizers would go for CSP.
I'm pretty certain that the people behind CSP focus heavily on making the game suitable for competitive gaming, so this does not concern me particularly. The problem however remains: will the game reach out to a larger group than the pro/semi players? Looking at CS:GO this doesn't seem to be the case as the player base is still relatively low and this means we are not getting fueled by new, young, players, something I believe is essential for a game's survival in the long run.
One rather simple way to ensure a large crowd is to at least get people the chance to test the game with making it free-to-play, something I truly hope is in the mindset of the creators of CSP.
I've recently tested CSP and I like what I'm seeing, I just hope they build a platform that can easily be updated with new maps, weapons and even game modes so we are not completely stuck with the CS1.6 elements.
I have tried ProMod in the starting phase of the project. Last time I played was before CSGO came out. I think the project had big potential but it is one or two years to late. I don't think the pro teams will switch again. CS:GO has made its step and tournaments, leagues, teams, commentators and all around the topic of professional esport have hoist their sails to a new chapter and it's called Counter-Strike:Global Offensive. Maybe the 1.6 oldschooler which won't change to GO will play it and maybe the pro players which haven't found their new spirit in GO. But from my point of view it is hard for ProMod to compete now with CS:GO. I'm not sure if it is helpful as we already had the split of one community with Source and 1.6. The steps were made to bring the community together again with GO. Promod had a very good beginning and evolution but it took too long to finish the game and with the announcement of CSGO the interest dropped down. To have a conclusion in the end: Promod had it's chance, but I think it is too late to be successful.
I think they've done great work and progress if you compare the current release to what we had the "joy" to try earlier. That being said, I still haven't found myself saying "Wow" when I'm playing it. Currently for me it's just a worse replica of CS 1.6 and as some probably find that as a great thing - for me it doesn't offer anything that makes me feel like wanting to play it more. Still, it's looking not too bad and who knows what the future brings. But it hasn't blown my mind away thus far still.
Personally, from the bits I've managed to keep on top of it seems that CSP could have been good a few years ago but now with CSGO doing really well with the amount of support it's receiving with the updates I can't see why people would want ANOTHER counter strike game at this time. Regarding CyberGamer however if the game did pick up and have an active player base then I'm sure it would get considered but I think getting to that stage is a long way off.
I don't think so and I hope it doesn't. I do not want to say to much on this since i have not played CSPromod, but all the top players from 1.6 and Source are in CSGO, So why not just keep with the scene we have already made.
Can CSPromod make it as a competitive title? I believe there are a number of factors that will determine that. Firstly, it matters that the spectating community, those who would tune in to any tournaments via Twitch or Own3d are on board. By that, I mean, playing the game, enjoying the game, supporting the game and doing it in numbers that exceed current numbers for games like CS:GO.
This is a little chicken and egg however, as to get good spectator numbers, tournaments need to adopt CSPromod over and above other FPS titles, not just CS:GO. I don’t believe there is room at the top of the tree for two competitive FPS titles, let alone two from the same stable as Counter Strike, so it may well come down to a choice between the two.
I know Alex Garfield has said he believes the two games can co-exist (because they are different), but I strongly disagree when it comes to competitive titles. Only one of these games can and will succeed, there just isn’t room at events and tournaments for both and most will pick the stronger of the two. Internally, sure the two games are totally different, but to the untrained eye, the casual guy who might tune in, he’ll see little to no difference.
Ultimately, tournaments will only pick up CSPromod (or any other FPS title for that matter) if it is popular (and has a large community backing it) and (crucially) supported by top teams. Right now, there aren’t many (if any) top teams supporting CSPromod, but there are a few supporting CS:GO. At this point in time, Global Offensive has the advantage, particulalry as it’s already being picked up by some of the major organisers, even if it is just one off events.
The one other concern is that of developers. I think what the guys have done with CSPromod is nothing short of brilliant, but it’s taken a long time to get to this point and I can’t help feel the timing of the latest releases have missed a window of opportunity that existed in the lead up to CS:GO being released.
Now that CS:GO is firmly established, is getting picked up by tournaments and supported by more and more top teams it seems to be gathering momentum and with Valve heading development of the game and listening to the competitive crowd to make it a successful esport game, I don’t personally think CSPromod will be able to establish itself with the top tournaments. It would only take Valve to put the kind of money behind CS:GO that it did with DOTA2 and no other FPS would be able to challenge it, let alone one based on an old engine with the same basic game mechanics.
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